private static void SetAffectedByFire(Creep creep) { StateChanger.MakeCreepMelt(creep); StateChanger.MakeCreepNormalToType(creep, TowerType.Slice); StateChanger.MakeCreepWeakToType(creep, TowerType.Impact); }
private static void SetAffectedByAcid(Creep creep) { StateChanger.MakeCreepMelt(creep); }
private static void SetAffectedByFire(Creep creep) { StateChanger.MakeCreepBurn(creep); StateChanger.MakeCreepMelt(creep); }