public override void Draw(TimeSpan delta) { base.Draw(delta); if (StartScreen.IsActive) { StartScreen.Draw(delta); } else { MessageConsole.Draw(delta); MenuConsole.Draw(delta); MainConsole.Draw(delta); } }
protected override void Draw(GameTime gameTime) { switch (ApplicationData.CurrentScreen) { case ScreenType.Battle: battleScreen.Draw(GraphicsDevice, spriteBatch, Window.ClientBounds); break; case ScreenType.Start: startScreen.Draw(GraphicsDevice, spriteBatch); break; case ScreenType.GameOver: gameOverScreen.Draw(GraphicsDevice, spriteBatch); break; case ScreenType.ManageTeams: manageTeamScreen.Draw(GraphicsDevice, spriteBatch); break; case ScreenType.ManageCharacter: manageCharacterScreen.Draw(GraphicsDevice, spriteBatch); break; } base.Draw(gameTime); }
/// <summary> /// Called 60 frames/per second and Draw all the /// sprites and other drawable images here /// </summary> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.LawnGreen); spriteBatch.Begin(); switch (GameState) { case GameStates.Starting: startScreen.Draw(spriteBatch, gameTime); break; case GameStates.PlayingLevel1: if (coinsScreen != null) { coinsScreen.Draw(spriteBatch, gameTime); } break; case GameStates.PlayingLevel2: if (asteroidsScreen != null) { asteroidsScreen.Draw(spriteBatch, gameTime); } break; case GameStates.Ending: break; default: break; } spriteBatch.End(); base.Draw(gameTime); }
// Draw protected override void Draw(GameTime gameTime) { graphics.SynchronizeWithVerticalRetrace = false; GraphicsDevice.Clear(Color.DarkOliveGreen); spriteBatch.Begin(); if (GameManager.GameState == GameManager.GameStates.PlayScreen || endScreen.fadein) { spriteBatch.Draw(Art.Background, Vector2.Zero, Color.DarkGray); GameManager.grid.Draw(spriteBatch, Art.DebugFont); UiManager.Draw(spriteBatch); GameManager.Draw(spriteBatch); } if (GameManager.GameState == GameManager.GameStates.InfoScreen) { infoScreen.Draw(spriteBatch); } if (GameManager.GameState == GameManager.GameStates.StartVideo || GameManager.GameState == GameManager.GameStates.TutScreen) { if (GameManager.videoPlayer.State != MediaState.Stopped) { Texture2D texture = GameManager.videoPlayer.GetTexture(); if (texture != null) { spriteBatch.Draw(texture, new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight), Color.White); } } } if (GameManager.GameState == GameManager.GameStates.StartScreen || startScreen.fadeout) { startScreen.Draw(spriteBatch); } if (GameManager.GameState == GameManager.GameStates.LoseScreen || endScreen.fadeout) { endScreen.Draw(spriteBatch); } #if DEBUG // Draw debug text. Shadow on offset, then white text on top for visibility. /*if (!float.IsInfinity(1 / (float)gameTime.ElapsedGameTime.TotalSeconds)) * { * for (int i = 0; i < 2; i++) * { * spriteBatch.DrawString(Art.DebugFont, * "DEBUG" + * "\nFPS: " + (1 / (float)gameTime.ElapsedGameTime.TotalSeconds).ToString("") + * "\nBuild: " + GameManager.BuildState + * "\nEnemySpawn: " + WaveManager.EnemySpawnTimer, * i < 1 ? Vector2.One : Vector2.Zero, // if (i<1) {Vec.One} else {Vec.Zero} * i < 1 ? Color.Black : Color.White); // if (i<1) {C.Black} else {C.White} * } * } * * //spriteBatch.DrawString(Art.DebugFont, tanks.ScreenPos.X + " " + tanks.ScreenPos.Y, tanks.ScreenPos, Color.Black);*/ #endif // Finish spriteBatch. spriteBatch.End(); base.Draw(gameTime); }