Exemplo n.º 1
0
    private void inicilization()
    {
        camer        = GameObject.Find("Camera");
        place        = GameObject.Find("place").gameObject;
        help2        = GameObject.Find("колода").gameObject;
        колода       = help2.GetComponent <StartCreateCards>();
        staticvalues = camer.GetComponent <StaticValues>();
        help         = help2.GetComponent <move>();
        sprites      = колода.sprites;

        placeDeckNext = колода.PlaceDeckNext;
        placeDeck     = колода.PlaceDeck;

        deck      = GameObject.Find("колода").gameObject;
        deck_next = GameObject.Find("place_deck").gameObject;

        BackMoveParents        = help.BackMoveParents;
        BackMoveName           = help.BackMoveName;
        BackMoveCurrentParents = help.BackMoveCurrentParents;
        ChangeBackFace         = help.ChangeBackFace;
        thisCard                = help.thisCard;
        lastPosition            = staticvalues.lastPosition;
        comeBackDeck            = staticvalues.comeBackDeck;
        changeRubashkaDeckCards = staticvalues.changeRubashkaDeckCards;

        finalPlace1 = колода.finalPlace1;
        finalPlace2 = колода.finalPlace2;
        finalPlace3 = колода.finalPlace3;
        finalPlace4 = колода.finalPlace4;
        Debug.Log("завершенно");
    }
Exemplo n.º 2
0
    //move moved;

    private void Start()
    {
        camer      = GameObject.Find("Camera");
        deck       = GameObject.Find("колода").gameObject;
        place_deck = GameObject.Find("place_deck").gameObject;
        place      = GameObject.Find("place").gameObject;

        staticvalues = camer.GetComponent <StaticValues>();
        колода       = deck.GetComponent <StartCreateCards>();

        finalPlace1 = колода.finalPlace1;
        finalPlace2 = колода.finalPlace2;
        finalPlace3 = колода.finalPlace3;
        finalPlace4 = колода.finalPlace4;

        placeDeckNext = колода.PlaceDeckNext;
        placeDeck     = колода.PlaceDeck;

        BackMoveParents         = staticvalues.BackMoveParents;
        BackMoveName            = staticvalues.BackMoveName;
        BackMoveCurrentParents  = staticvalues.BackMoveCurrentParents;
        ChangeBackFace          = staticvalues.ChangeBackFace;
        comeBackDeck            = staticvalues.comeBackDeck;
        changeRubashkaDeckCards = staticvalues.changeRubashkaDeckCards;
        thisCard       = staticvalues.thisCard;
        lastPosition   = staticvalues.lastPosition;
        place_deck_tuz = GameObject.Find("GameObject").gameObject;//место под складывания колод

        finalParent1 = place_deck_tuz.transform.GetChild(0);
        finalParent2 = place_deck_tuz.transform.GetChild(1);
        finalParent3 = place_deck_tuz.transform.GetChild(2);
        finalParent4 = place_deck_tuz.transform.GetChild(3);


        sprites = колода.sprites;
        place   = колода.place.gameObject;

        ChildrenTrueCardsDeck(place_deck);
    }