private void inicilization() { camer = GameObject.Find("Camera"); place = GameObject.Find("place").gameObject; help2 = GameObject.Find("колода").gameObject; колода = help2.GetComponent <StartCreateCards>(); staticvalues = camer.GetComponent <StaticValues>(); help = help2.GetComponent <move>(); sprites = колода.sprites; placeDeckNext = колода.PlaceDeckNext; placeDeck = колода.PlaceDeck; deck = GameObject.Find("колода").gameObject; deck_next = GameObject.Find("place_deck").gameObject; BackMoveParents = help.BackMoveParents; BackMoveName = help.BackMoveName; BackMoveCurrentParents = help.BackMoveCurrentParents; ChangeBackFace = help.ChangeBackFace; thisCard = help.thisCard; lastPosition = staticvalues.lastPosition; comeBackDeck = staticvalues.comeBackDeck; changeRubashkaDeckCards = staticvalues.changeRubashkaDeckCards; finalPlace1 = колода.finalPlace1; finalPlace2 = колода.finalPlace2; finalPlace3 = колода.finalPlace3; finalPlace4 = колода.finalPlace4; Debug.Log("завершенно"); }
//move moved; private void Start() { camer = GameObject.Find("Camera"); deck = GameObject.Find("колода").gameObject; place_deck = GameObject.Find("place_deck").gameObject; place = GameObject.Find("place").gameObject; staticvalues = camer.GetComponent <StaticValues>(); колода = deck.GetComponent <StartCreateCards>(); finalPlace1 = колода.finalPlace1; finalPlace2 = колода.finalPlace2; finalPlace3 = колода.finalPlace3; finalPlace4 = колода.finalPlace4; placeDeckNext = колода.PlaceDeckNext; placeDeck = колода.PlaceDeck; BackMoveParents = staticvalues.BackMoveParents; BackMoveName = staticvalues.BackMoveName; BackMoveCurrentParents = staticvalues.BackMoveCurrentParents; ChangeBackFace = staticvalues.ChangeBackFace; comeBackDeck = staticvalues.comeBackDeck; changeRubashkaDeckCards = staticvalues.changeRubashkaDeckCards; thisCard = staticvalues.thisCard; lastPosition = staticvalues.lastPosition; place_deck_tuz = GameObject.Find("GameObject").gameObject;//место под складывания колод finalParent1 = place_deck_tuz.transform.GetChild(0); finalParent2 = place_deck_tuz.transform.GetChild(1); finalParent3 = place_deck_tuz.transform.GetChild(2); finalParent4 = place_deck_tuz.transform.GetChild(3); sprites = колода.sprites; place = колода.place.gameObject; ChildrenTrueCardsDeck(place_deck); }