Exemplo n.º 1
0
 public TestLevel()
 {
     GameObjects = new Collection <IGameObject>();
     Physics     = new StandardPhysics();
     SoundManager.Instance.PlaySong("brinstarLevel");
     CurrentWorldState = WorldUtil.WorldState.Paused;
 }
 public MultiplayerBrinstar(int numPlayers, PlayerSpriteFactory.PlayerColorScheme[] schemes)
 {
     GameObjects = new Collection <IGameObject>();
     Physics     = new StandardPhysics();
     SoundManager.Instance.PlaySong("brinstarLevel");
     CurrentWorldState  = WorldUtil.WorldState.Paused;
     _numPlayers        = numPlayers;
     playerColorSchemes = schemes;
 }
Exemplo n.º 3
0
 public Brinstar()
 {
     foreach (IController controller in Game1.Controllers)
     {
         controller.Id = 0;
     }
     GameObjects = new Collection <IGameObject>();
     Physics     = new StandardPhysics();
     SoundManager.Instance.PlaySong("brinstarLevel");
     CurrentWorldState = WorldUtil.WorldState.Paused;
 }