public TestLevel() { GameObjects = new Collection <IGameObject>(); Physics = new StandardPhysics(); SoundManager.Instance.PlaySong("brinstarLevel"); CurrentWorldState = WorldUtil.WorldState.Paused; }
public MultiplayerBrinstar(int numPlayers, PlayerSpriteFactory.PlayerColorScheme[] schemes) { GameObjects = new Collection <IGameObject>(); Physics = new StandardPhysics(); SoundManager.Instance.PlaySong("brinstarLevel"); CurrentWorldState = WorldUtil.WorldState.Paused; _numPlayers = numPlayers; playerColorSchemes = schemes; }
public Brinstar() { foreach (IController controller in Game1.Controllers) { controller.Id = 0; } GameObjects = new Collection <IGameObject>(); Physics = new StandardPhysics(); SoundManager.Instance.PlaySong("brinstarLevel"); CurrentWorldState = WorldUtil.WorldState.Paused; }