Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (endTime - Time.timeSinceLevelLoad > 0 && generateTime.Count > iconCount && ui.lifeGauge.value != 0)
     {
         if (generateTime[iconCount] < Time.timeSinceLevelLoad)
         {
             RhythmIconController _instance;
             _instance = Instantiate(icon, Vector3.zero, Quaternion.identity, rhythmIconParent);
             _instance.Initialize(generateIcons[generateTime[iconCount]]);
             iconCount++;
         }
     }
     else if (ui.lifeGauge.value <= 0)
     {
         ui.GameFailure();
     }
     else if (endTime < Time.timeSinceLevelLoad)
     {
         ui.DisplayClearText();
         Invoke("LoadTitleScene", 3.0f);
     }
 }