void OnTriggerEnter(Collider character) { if (character.tag != "Player") { return; } _stageControl.SendMessage("ChangeStage", StageControl.STATE.GOAL); }
void OnTriggerEnter(Collider character) { if (character.tag != "Player") { return; } _stageControl.SendMessage("UpdateCharacterInstantiatePoint", transform.position); }
public void Die() { // ひとまず、自分自身で自分を削除する。 Destroy(transform.parent.gameObject); _stageControl.SendMessage("ChangeStage", StageControl.STATE.START); }