Example #1
0
    void OnTriggerEnter(Collider character)
    {
        if (character.tag != "Player")
        {
            return;
        }

        _stageControl.SendMessage("ChangeStage", StageControl.STATE.GOAL);
    }
Example #2
0
    void OnTriggerEnter(Collider character)
    {
        if (character.tag != "Player")
        {
            return;
        }

        _stageControl.SendMessage("UpdateCharacterInstantiatePoint", transform.position);
    }
 public void Die()
 {
     // ひとまず、自分自身で自分を削除する。
     Destroy(transform.parent.gameObject);
     _stageControl.SendMessage("ChangeStage", StageControl.STATE.START);
 }