protected override void SetupView() { base.GetElement <UXElement>("ReplayResults").Visible = false; base.GetElement <UXButton>("ButtonReplayBattle").Visible = false; this.lastBattle = null; this.battleType = BattleType.ClientBattle; if (this.isReplay) { this.lastBattle = Service.Get <BattlePlaybackController>().CurrentBattleEntry; BattleRecord currentBattleRecord = Service.Get <BattlePlaybackController>().CurrentBattleRecord; this.battleType = ((currentBattleRecord != null) ? currentBattleRecord.BattleType : BattleType.ClientBattle); } else { CurrentBattle currentBattle = Service.Get <BattleController>().GetCurrentBattle(); this.lastBattle = currentBattle; this.battleType = ((currentBattle != null) ? currentBattle.Type : BattleType.ClientBattle); } if (this.lastBattle == null) { Service.Get <StaRTSLogger>().Error("Last battle is null"); return; } base.GetElement <UXLabel>("LabelPercentageSquadWar").Text = this.lang.Get("PERCENTAGE", new object[] { this.lastBattle.DamagePercent }); bool flag = this.battleType == BattleType.PvpAttackSquadWar; UXLabel element = base.GetElement <UXLabel>("LabelResultsSquadWar"); if (flag) { int num = Service.Get <SquadController>().WarManager.CalculateVictoryPointsTaken(this.lastBattle); element.Text = this.lang.Get("VICTORY_POINTS_EARNED", new object[] { num }); } else { bool flag2 = this.lastBattle.Defender.PlayerFaction != FactionType.Smuggler; bool won = this.lastBattle.Won; string text = (this.lastBattle.Defender.PlayerFaction == FactionType.Empire) ? "squadwars_end_celeb_empire" : "squadwars_end_celeb_rebel"; string text2 = (this.lastBattle.Attacker.PlayerFaction == FactionType.Empire) ? "squadwars_end_celeb_empire" : "squadwars_end_celeb_rebel"; this.currentOwnerTexture = base.GetElement <UXTexture>("TextureFactionIconCurrent"); this.currentOwnerTexture.LoadTexture((!flag2 & won) ? text2 : text); this.newOwnerTexture = base.GetElement <UXTexture>("TextureFactionIconNew"); this.newOwnerTexture.LoadTexture(won ? text2 : text); if (won) { SquadWarManager warManager = Service.Get <SquadController>().WarManager; string currentlyScoutedBuffBaseId = warManager.GetCurrentlyScoutedBuffBaseId(); WarBuffVO warBuffVO = Service.Get <IDataController>().Get <WarBuffVO>(currentlyScoutedBuffBaseId); SquadWarBuffBaseData currentlyScoutedBuffBaseData = warManager.GetCurrentlyScoutedBuffBaseData(); string text3 = this.lang.Get(warBuffVO.BuffBaseName, new object[0]); string text4 = currentlyScoutedBuffBaseData.GetDisplayBaseLevel().ToString(); this.buffBaseUpgradeLabel.Visible = true; this.buffBaseUpgradeLabel.Text = this.lang.Get("WAR_BUFF_BASE_UPGRADED", new object[] { text3, text4 }); this.labelBuffBaseCapturedSquadWar.Visible = true; this.labelBuffBaseCapturedSquadWar.Text = this.lang.Get("WAR_BATTLE_END_BUFF_BASE_CAPTURED", new object[] { text3 }); } } element.Visible = flag; UXLabel element2 = base.GetElement <UXLabel>("LabelAttacksLeftSquadWar"); bool visible = false; if (this.lastBattle.AttackerID == Service.Get <CurrentPlayer>().PlayerId) { SquadWarParticipantState currentParticipantState = Service.Get <SquadController>().WarManager.GetCurrentParticipantState(); if (currentParticipantState != null) { element2.Text = this.lang.Get("WAR_PLAYER_DETAILS_TURNS_LEFT", new object[] { currentParticipantState.TurnsLeft }); visible = true; } } element2.Visible = visible; this.InitVictoryPoints(this.lastBattle); this.attackerBuffsGrid = base.GetElement <UXGrid>("GridBuffsRightSquadWar"); SquadWarBuffIconHelper.SetupBuffIcons(this.attackerBuffsGrid, "SpriteIconBuffRightSquadWar", this.lastBattle.AttackerWarBuffs); this.defenderBuffsGrid = base.GetElement <UXGrid>("GridBuffsLeftSquadWar"); SquadWarBuffIconHelper.SetupBuffIcons(this.defenderBuffsGrid, "SpriteIconBuffLeftSquadWar", this.lastBattle.DefenderWarBuffs); if (this.lastBattle.Won) { base.AnimateStars(this.lastBattle.EarnedStars); } base.InitTroopGrid("GridTroopsExpendedSquadWar", "TemplateTroopsExpendedSquadWar", this.lastBattle); }