public SquadWarSquadType GetCurrentDisplaySquad() { SquadWarManager warManager = Service.Get <SquadController>().WarManager; SquadWarStatusType currentStatus = warManager.GetCurrentStatus(); SquadWarSquadType result = SquadWarSquadType.PLAYER_SQUAD; if (currentStatus == SquadWarStatusType.PhasePrep || currentStatus == SquadWarStatusType.PhasePrepGrace) { result = SquadWarSquadType.PLAYER_SQUAD; } else if (currentStatus == SquadWarStatusType.PhaseAction || currentStatus == SquadWarStatusType.PhaseActionGrace || currentStatus == SquadWarStatusType.PhaseCooldown) { result = SquadWarSquadType.OPPONENT_SQUAD; } return(result); }
private void OnCollectButtonClicked(UXButton button) { string text = button.Tag as string; this.HideCollectButton(text); SquadWarManager warManager = Service.Get <SquadController>().WarManager; SquadWarData currentSquadWar = warManager.CurrentSquadWar; if (currentSquadWar != null && currentSquadWar.WarId == text && warManager.GetCurrentStatus() == SquadWarStatusType.PhaseCooldown && !(Service.Get <GameStateMachine>().CurrentState is GalaxyState)) { Service.Get <UXController>().HUD.SlideSquadScreenClosedInstantly(); warManager.EnterWarBoardMode(); return; } warManager.ClaimSquadWarReward(text); }
public void SelectBuilding(GameObject building) { Quaternion rotationTarget = Service.Get <WarBoardViewController>().GetRotationTarget(building.transform); Quaternion planetRotation = Service.Get <WarBoardViewController>().GetPlanetRotation(); float num = rotationTarget.eulerAngles.x - planetRotation.eulerAngles.x; if (num < -7.7f || num > 1.9f) { return; } SquadWarParticipantState participantState = this.GetParticipantState(building); if (participantState == null) { return; } SquadWarManager warManager = Service.Get <SquadController>().WarManager; SquadWarStatusType currentStatus = warManager.GetCurrentStatus(); if (currentStatus == SquadWarStatusType.PhaseCooldown) { return; } this.selectedBuilding = building; Transform transform = building.transform; if (transform.childCount > 0) { GameObject gameObject = transform.GetChild(0).gameObject; this.outline.Init(gameObject, "PL_2Color_Mask_HoloBldg_Outline"); } if (participantState != null) { Service.Get <EventManager>().SendEvent(EventId.WarBoardParticipantBuildingSelected, building); } }
public virtual void OnEnter() { Service.Get <UXController>().MiscElementsManager.RemoveGalaxyTournamentStatus(); HudConfig hudConfig = null; BattleType battleType = this.battleData.BattleType; switch (battleType) { case BattleType.Pvp: hudConfig = new HudConfig(new string[] { "Currency", "OpponentInfo", "MedalInfo", "ButtonHome", "LabelBaseNameOpponent", "TroopsGrid", "LabelDeployInstructions", "LabelCurrencyValueOpponent" }); if (!this.battleData.IsRevenge) { hudConfig.Add("ButtonNextBattle"); } break; case BattleType.PveDefend: hudConfig = new HudConfig(new string[] { "Currency", "PlayerInfo", "LabelBaseNameOpponent", "LabelCurrencyValueOpponent", "TroopsGrid", "LabelDeployInstructions" }); break; case BattleType.PveAttack: case BattleType.PveFue: case BattleType.ClientBattle: hudConfig = new HudConfig(new string[] { "Currency", "OpponentInfo", "ButtonHome", "LabelBaseNameOpponent", "TroopsGrid", "LabelDeployInstructions", "LabelCurrencyValueOpponent" }); break; case BattleType.PveBuffBase: case BattleType.PvpAttackSquadWar: { hudConfig = new HudConfig(new string[] { "OpponentInfo", "LabelBaseNameOpponent", "WarAttack" }); SquadWarManager warManager = Service.Get <SquadController>().WarManager; bool flag = this.battleData.Attacker.PlayerFaction == this.battleData.Defender.PlayerFaction; SquadWarStatusType currentStatus = warManager.GetCurrentStatus(); if (!flag) { hudConfig.Add("BuffsYoursSquadWars"); } if (battleType != BattleType.PveBuffBase) { hudConfig.Add("BuffsOpponentsSquadWars"); } if (this.battleData.Attacker.GuildId != this.battleData.Defender.GuildId && !warManager.IsCurrentlyScoutingOwnedBuffBase()) { hudConfig.Add("WarAttackOpponent"); if (currentStatus == SquadWarStatusType.PhaseAction) { hudConfig.Add("TroopsGrid"); } } if (currentStatus == SquadWarStatusType.PhasePrep) { if (battleType == BattleType.PvpAttackSquadWar) { Service.Get <BuildingController>().EnterSelectMode(); } else { Service.Get <BuildingController>().ExitAllModes(); } } break; } } if (hudConfig != null) { Service.Get <UXController>().HUD.ConfigureControls(hudConfig); } }