Exemplo n.º 1
0
        public void Load(ContentManager content, SpriteManager manager, SceneInterface scene)
        {
            geoTexture = content.Load<BaseRenderableEffect>("Materials/Dude");

            // First create and submit the empty player container.
            geoSprites = manager.CreateSpriteContainer();
            scene.ObjectManager.Submit(geoSprites);
        }