public override void OnAdd()
        {
            base.OnAdd();

            _window = new SpeciesWindow();

            EffectsDictionary = new Dictionary <ScreenEffects, Overlay>()
            {
                { ScreenEffects.CircleMask, new CircleMaskOverlay() },
                { ScreenEffects.GradientCircleMask, new GradientCircleMask() }
            };
        }
        public override void OnAdd()
        {
            base.OnAdd();

            IoCManager.InjectDependencies(this);
            _window = new SpeciesWindow();

            EffectsDictionary = new Dictionary <ScreenEffects, IOverlay>()
            {
                { ScreenEffects.CircleMask, new CircleMaskOverlay() },
                { ScreenEffects.GradientCircleMask, new GradientCircleMask() }
            };
        }