public override void OnAdd() { base.OnAdd(); _window = new SpeciesWindow(); EffectsDictionary = new Dictionary <ScreenEffects, Overlay>() { { ScreenEffects.CircleMask, new CircleMaskOverlay() }, { ScreenEffects.GradientCircleMask, new GradientCircleMask() } }; }
public override void OnAdd() { base.OnAdd(); IoCManager.InjectDependencies(this); _window = new SpeciesWindow(); EffectsDictionary = new Dictionary <ScreenEffects, IOverlay>() { { ScreenEffects.CircleMask, new CircleMaskOverlay() }, { ScreenEffects.GradientCircleMask, new GradientCircleMask() } }; }