public void DeSpawnMe()
        {
            try
            {
                byte[] buff = Client.Packet.ObjectDeSpawn(UniqueID);
                lock (Helpers.Manager.clients)
                {
                    for (int i = 0; i < Helpers.Manager.clients.Count; i++)
                    {
                        try
                        {
                            if (Spawned(Helpers.Manager.clients[i].Character.Information.UniqueID))
                            {
                                Helpers.Manager.clients[i].client.Send(buff);
                            }
                        }
                        catch (Exception ex)
                        {
                            Log.Exception(ex);
                        }
                    }
                }

                Spawn.Clear();
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
Exemplo n.º 2
0
 public void Clear()
 {
     CountDownTime.ResetClock();
     _reactionTimes.Clear();
     _streak          = 0;
     _maxStreak       = 0;
     _currentProgress = 0;
     _spawnSize       = 1;
     _numCleared      = 0;
     _spawner.Clear();
     _scoreHandler.ClearAndUpdate();
 }