//---------------------------------------------------------------------------------------------
        //Перемещение точек
        private Point3D[] DisplacePoints(Point3D[] points, Point3D pointsCentre)
        {
            double  value         = 500;
            Point3D pointVectorN  = new Point3D(value, value, value);
            double  displacementX = pointVectorN.X - pointsCentre.X;
            double  displacementY = pointVectorN.Y - pointsCentre.Y;
            double  displacementZ = pointVectorN.Z - pointsCentre.Z;

            Point3D[] newPoints = SpaceManager.DisplacePoints
                                      (points, displacementX, displacementY, displacementZ);
            return(newPoints);
        }