//--------------------------------------------------------------------------------------------- //Перемещение точек private Point3D[] DisplacePoints(Point3D[] points, Point3D pointsCentre) { double value = 500; Point3D pointVectorN = new Point3D(value, value, value); double displacementX = pointVectorN.X - pointsCentre.X; double displacementY = pointVectorN.Y - pointsCentre.Y; double displacementZ = pointVectorN.Z - pointsCentre.Z; Point3D[] newPoints = SpaceManager.DisplacePoints (points, displacementX, displacementY, displacementZ); return(newPoints); }