Exemplo n.º 1
0
    /// <summary>
    /// Resumes playing the current music if it's not already playing
    /// </summary>
    public void ResumeMusic()
    {
        if (m_musicClip.Info == null || m_musicClip.IsPlaying)
        {
            return;
        }

        m_musicClip.Play();
    }
Exemplo n.º 2
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 void Start()
 {
     if (shootSound != null && shootSound.loop)
     {
         shootSound.Play(transform.position, gameObject);
     }
     else
     {
         shootSound.Play(transform.position);
     }
 }
Exemplo n.º 3
0
    /// <summary>
    /// Plays the given sound
    /// Waits until the sound is done playing
    /// Stops the sound and adds it back to the resource pool
    /// If the sound is set to loop then it won't add it back to the queue
    /// until it is done looping
    /// </summary>
    /// <param name="soundName"></param>
    /// <returns></returns>
    IEnumerator PlaySoundRoutine(AudioName soundName, SoundClip clip)
    {
        AudioClipInfo info = m_aduioDictionary[soundName];

        clip.Info   = info;
        clip.Volume = m_sfxVolume;
        clip.Play();

        // Will keep checking until the sound no longer plays
        if (clip.Loops)
        {
            // Check again next frame to see if we are done
            while (clip.IsPlaying)
            {
                yield return(new WaitForEndOfFrame());
            }
        }
        else
        {
            // Wait until the sound is done playing to re-queue it
            yield return(new WaitForSeconds(clip.Length));
        }

        // For safety ensure the sound is stopped
        clip.Stop();
        clip.Info = null;

        m_soundClips.Enqueue(clip);
    }
Exemplo n.º 4
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    private void HitObject(HitTarget hitTarget, Rigidbody hitRigidbody)
    {
        hitSound.Play(transform.position);

        if (triggerEffectsOnEachHit || hitCount >= hits)
        {
            if (hitTarget != null)
            {
                foreach (var effect in hitTargetEffects)
                {
                    effect.Hit(this, hitTarget);
                    hitTarget.HitEffectTaken(this, effect);
                }
                hitTarget.HitTaken(this);
            }

            if (hitRigidbody != null)
            {
                foreach (var effect in hitRigidbodyEffects)
                {
                    effect.Hit(this, hitRigidbody);
                }
            }
        }
    }
Exemplo n.º 5
0
    public void StartGrapple()
    {
        if (currentHook == null || Grappling)
        {
            return;
        }

        Grappling      = true;
        Latched        = false;
        hookRigidbody  = currentHook.rigidbody;
        latchTotalTime = (currentHook.transform.position - ropeEffectSource.position).magnitude / latchSpeed;
        latchTime      = 0;
        //obstacleTime = 0;
        reelIn         = false;
        normalizedTilt = Vector3.zero;

        armHookTransform.SetParent(null, true);

        ClearRopeEffect();
        ropeEffect = Instantiate(ropeEffectPrefab, ropeEffectSource.position, Quaternion.identity, ropeEffectSource);
        ropeEffect.SetTravelTime(latchTotalTime);

        if (hookLaunch != null)
        {
            hookLaunch.Play(transform.position);
        }
    }
Exemplo n.º 6
0
    public override void Hit()
    {
        var projectile = GameObject.Instantiate(projectilePrefab,
                                                unit.AttackPoint.position, unit.AttackPoint.rotation);

        var player = LevelTracker.I.player;

        if (player != null)
        {
            Vector3 shootVector = unit.AttackPoint.forward;
            shootVector.y = (player.transform.position - unit.AttackPoint.position).normalized.y;
            projectile.AddForce(shootVector * launchSpeed, ForceMode.VelocityChange);
        }
        else
        {
            projectile.AddForce(unit.AttackPoint.forward * launchSpeed, ForceMode.VelocityChange);
        }

        if (soundClip != null)
        {
            soundClip.Play(unit.transform.position);
        }

        // var slashEffect = GameObject.Instantiate(slashEffectPrefab,
        //   unit.AttackPoint.position, unit.AttackPoint.rotation);
    }
Exemplo n.º 7
0
    /// <summary>
    /// Sets the master volume for the sound effects
    /// </summary>
    /// <param name="volume"></param>
    public void SetMasterSFXVolume(float volume)
    {
        m_sfxVolume          = volume;
        m_testSfxClip.Volume = volume;

        // Play the sample sfx
        if (!m_testSfxClip.IsPlaying)
        {
            m_testSfxClip.Play();
        }
    }
Exemplo n.º 8
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    public override void Enter(Unit unit)
    {
        base.Enter(unit);

        if (soundClip != null)
        {
            soundClip.Play(unit.transform.position);
        }
        // if (unit.motor != null)
        //   unit.motor.SetTargetRotation(lookDirection, 30);
    }
Exemplo n.º 9
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 private void playSoundClip_Click(object sender, RoutedEventArgs e)
 {
     try
     {
         SoundClip soundClip = new SoundClip(new Uri(SOUNDCLIP_URL, UriKind.RelativeOrAbsolute));
         soundClip.Play();
     }
     catch (Exception ex)
     {
         status.Log(ex.Message);
     }
 }
Exemplo n.º 10
0
    public void TakeDamage(int damage, HitTrigger hitTrigger = null)
    {
        HP = HP - damage;

        if (HP <= 0)
        {
            Kill(hitTrigger);
        }
        else if (hurtSound != null)
        {
            hurtSound.Play(transform.position);
        }
    }
Exemplo n.º 11
0
 public bool Jump()
 {
     if (Grounded || jumpGraceTimeRemaining > 0)
     {
         jumpTimeRemaining = jumpTime;
         if (jumpSound != null)
         {
             jumpSound.Play(transform.position);
         }
         return(true);
     }
     return(false);
 }
Exemplo n.º 12
0
    public override void Enter(Unit unit)
    {
        base.Enter(unit);
        playerMotor = unit.GetComponent <PlayerMotor>();
        float velocityChange = Mathf.Max(0, Mathf.Max(unit.rigidbody.velocity.y, jumpVelocity) - unit.rigidbody.velocity.y);

        // can't use AddForce because we want to read the correct velocity value later this frame
        unit.rigidbody.velocity = unit.rigidbody.velocity + Vector3.up * velocityChange;

        if (soundClip != null)
        {
            soundClip.Play(unit.transform.position);
        }
    }
Exemplo n.º 13
0
    /// <summary>
    /// Spawns a new object with an AudioSource to fire off the sound given
    /// Thus preventing the same sound trying to play twice from the same audio source
    /// Triggers the destruction of the object based on the clip's length
    /// </summary>
    /// <param name="soundName"></param>
    public void PlaySound(string soundName)
    {
        if (this.soundClips.ContainsKey(soundName))
        {
            GameObject soundGO = new GameObject(soundName);
            soundGO.AddComponent(typeof(SoundClip));

            SoundClip soundClip = this.soundClips[soundName];
            soundClip.SetSource(soundGO.AddComponent <AudioSource>());
            soundClip.Play();

            Destroy(soundGO, soundClip.clip.length);
        }
    }
Exemplo n.º 14
0
    public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        float fracPart = stateInfo.normalizedTime - (float)System.Math.Truncate(stateInfo.normalizedTime);

        if (!played1 && fracPart > 0.4f)
        {
            played1 = true;
            sound.Play(animator.transform.position);
        }
        else if (played1 && fracPart < 0.4f)
        {
            played1 = false;
        }

        if (!played2 && fracPart > .9f)
        {
            played2 = true;
            sound.Play(animator.transform.position);
        }
        else if (played2 && fracPart < .9f)
        {
            played2 = false;
        }
    }
Exemplo n.º 15
0
        public static Node Create()
        {
            var clip = new SoundClip ("BattleScene");
            clip.AddTrack(new MusicTrack("media/BGM-BattleScene.ogg"));
            clip.Play ();
            clip.Volume = 0.5f;

            var ply = new SoundPlayer ();
            ply.AddClip (clip);

            var node = new Node ("BGM");
            node.Attach (ply);

            return node;
        }
Exemplo n.º 16
0
    public override void Enter(Unit unit)
    {
        base.Enter(unit);
        Quaternion lookDirection = GameManager.I.BaseCamera.transform.rotation;

        if (unit.motor != null)
        {
            unit.motor.SetTargetRotation(lookDirection, 30);
        }

        if (soundClip != null)
        {
            soundClip.Play(unit.transform.position);
        }
    }
Exemplo n.º 17
0
    public override void Enter(Unit unit)
    {
        base.Enter(unit);
        lookDirection = GameManager.I.BaseCamera.transform.rotation;
        if (unit.motor != null)
        {
            unit.motor.SetTargetRotation(lookDirection, 30);
        }

        dashSpeed = Mathf.Max(dashSpeed, unit.rigidbody.velocity.magnitude / 2 + dashSpeed);

        if (soundClip != null)
        {
            soundClip.Play(unit.transform.position);
        }
    }
Exemplo n.º 18
0
    public void Kill(HitTrigger hitTrigger = null)
    {
        if (deathSound != null)
        {
            deathSound.Play(transform.position);
        }

        if (sliceable != null)
        {
            sliceable.SliceAndDestroy(hitTrigger);
        }
        else
        {
            Destroy(gameObject);
        }
    }
    IEnumerator FadeIn(SoundClip clip)
    {
        float time       = FadeInTime;
        float origVolume = clip.standardVolume;

        while (time > 0)
        {
            time -= Time.deltaTime;

            clip.volume = Mathf.Lerp(origVolume, 0, time / FadeInTime);

            yield return(null);
        }
        clip.volume = origVolume;
        clip.Play();
    }
Exemplo n.º 20
0
        public static World Create()
        {
            var cmp = new MyWorld ();

            var spr = new Sprite (new Texture ("media/DarkGalaxy.jpg"));

            var clip = new SoundClip ();
            clip.AddTrack (new MusicTrack ("media/BGM(Field04).ogg"));
            clip.Play ();
            clip.Volume = 0.3f;

            var wld = new World ("First Script");
            wld.Attach (cmp);
            wld.Attach (spr);
            wld.UserData.Add (clip.Name, clip);

            wld.DrawPriority = 127;

            return wld;
        }
Exemplo n.º 21
0
    public override void Hit(HitTrigger trigger, HitTarget target)
    {
        var scrapComponent = trigger.GetComponent <CollectableScrap>();

        if (scrapComponent == null)
        {
            trigger.Destroy();
        }

        var playerMotor = target.GetComponent <PlayerMotor>();

        if (playerMotor != null)
        {
            playerMotor.scrap.Value += scrap;
            playerMotor.AddSteam(1);
            if (pickupSound != null)
            {
                pickupSound.Play(target.transform.position);
            }
            trigger.Destroy();
        }
    }
Exemplo n.º 22
0
    private void UpdateGroundPhysics()
    {
        RaycastHit hitInfo;

        if (jumpTimeRemaining > 0)
        {
            Grounded = false;
        }
        else
        {
            Vector3 colliderBottom = new Vector3(collider.bounds.center.x, collider.bounds.min.y, collider.bounds.center.z);
            bool    wasGrounded    = Grounded;
            //if (!Grounded)
            Grounded = Physics.Raycast(
                colliderBottom + 0.1f * Vector3.up,
                (groundSensorLength + 0.1f) * Vector3.down,
                out hitInfo, 0.3f, LayerManager.I.WalkableMask, QueryTriggerInteraction.Ignore);

            if (Grounded)
            {
                //unit.rigidbody.MovePosition(hitInfo.point - (colliderBottom - unit.rigidbody.position));
                unit.rigidbody.AddForce(Mathf.Max(0, unit.rigidbody.velocity.y) * Vector3.down, ForceMode.VelocityChange);
                jumpGraceTimeRemaining = jumpGraceTime;

                if (!wasGrounded && landSound != null)
                {
                    var sound = landSound.Play(transform.position);
                }
            }
        }

        if (!Grounded)
        {
            unit.rigidbody.AddForce(gravity * Vector3.down, ForceMode.Acceleration);
            jumpGraceTimeRemaining -= Time.fixedDeltaTime;
        }
    }
Exemplo n.º 23
0
        /// <summary>
        /// 即刻播放声音
        /// </summary>
        /// <param name="name"></param>
        public SoundClip playSound(string name, bool isFroce = false, bool isUI = false)
        {
            if (string.IsNullOrEmpty(name))
            {
                return(null);
            }

            SoundClip soundClip = null;

            if (_soundsDictionary.TryGetValue(name, out soundClip))
            {
                soundClip.soundValue = soundValue;
                if (soundClip.isPlaying == false)
                {
                    soundClip.Play();
                }
                else if (isFroce)
                {
                    soundClip.time = 0f;
                }
                return(soundClip);
            }

            soundClip = getSoundInstance();
            _soundsDictionary.Add(name, soundClip);

            soundClip.soundValue = soundValue;
            soundClip.name       = name;
            soundClip.addEventListener(EventX.COMPLETE, completeHandle);

            string url = getURL(name, isUI);

            soundClip.load(url);

            return(soundClip);
        }
Exemplo n.º 24
0
    void FixedUpdate()
    {
        if (!Grappling || currentHook == null)
        {
            ClearRopeEffect();
            return;
        }

        Vector3 hookVector = currentHook.transform.position - ropeEffectSource.position;

        // obstacles break rope - don't think this mechanic is fun
        // if (Physics.Raycast(ropeEffectSource.position, hookVector,
        //         hookVector.magnitude, LayerManager.I.GroundMask)) {
        //   obstacleTime += Time.fixedDeltaTime;
        //   if (obstacleTime > obstacleGraceTime) {
        //     StopGrapple();
        //     return;
        //   }
        // }

        if (!Latched)
        {
            latchTime += Time.fixedDeltaTime;
            if (latchTime >= latchTotalTime)
            {
                Latched         = true;
                latchStartSpeed = sourceRigidbody.velocity.magnitude;
                if (hookLatch != null)
                {
                    hookLatch.Play(transform.position);
                }
            }
        }
        else
        {
            if (hookRigidbody == null) // attached to a static hook object

            {
                float dp = Vector3.Dot(sourceRigidbody.velocity, hookVector);
                if (dp < 0) // if the vectors are facing different directions, limit the velocity moving away from the rope
                {
                    Vector3 rejection      = sourceRigidbody.velocity - (dp / Vector3.Dot(hookVector, hookVector)) * hookVector;
                    Vector3 targetVelocity = 1.005f * sourceRigidbody.velocity.magnitude * rejection.normalized;
                    targetVelocity = Mathf.Min(Mathf.Max(swingMaxSpeed, latchStartSpeed), targetVelocity.magnitude) * targetVelocity.normalized;
                    Vector3 velocityChange = targetVelocity - sourceRigidbody.velocity;
                    sourceRigidbody.AddForce(velocityChange, ForceMode.VelocityChange);
                }

                if (reelIn)
                {
                    Vector3 aboveHook      = currentHook.transform.position + 1 * currentHook.transform.up;
                    Vector3 pullVector     = aboveHook - ropeEffectSource.position;
                    Vector3 velocityChange = (Mathf.Max(reelSpeed, sourceRigidbody.velocity.magnitude) * pullVector.normalized) - sourceRigidbody.velocity;
                    velocityChange.y = Mathf.Max(0, velocityChange.y);
                    velocityChange   = Mathf.Min(reelAccel, velocityChange.magnitude) * velocityChange.normalized;
                    sourceRigidbody.AddForce(velocityChange, ForceMode.VelocityChange);
                }

                if ((ropeEffectSource.position - currentHook.transform.position).sqrMagnitude < 2 * 2)
                {
                    StopGrapple();
                }
            }
            else // attached to a dynamic hook object

            {
            }
        }
    }
Exemplo n.º 25
0
    //Play with loop, must stop manually
    public static bool PlaySoundEffectOneShot(string name, bool loop, float volume)
    {
        //Don't do shit if mute
        if (GlobalMuteSFX) return false;

        //Check total count, play nothing if > max
        if (m_Instance.m_ActiveSound >= MAX_ACTIVE_SFX) return false;

        //Check first if looping, don't create again if already there
        if (loop) {
            foreach(SoundClip clip in m_Instance.m_SoundEffectOneShot) {
                if (clip.Name == name) {
                    //Play again
                    clip.Play();

                    //Return here
                    return true;
                }
            }
        }

        //Create new sound clip
        SoundClip s = new SoundClip(name, SFX_PATH);
        s.Volume = volume;
        s.Loop = loop;

        //Add to list and play
        m_Instance.m_SoundEffectOneShot.Add(s);
        s.Play();

        //Add number
        m_Instance.m_ActiveSound++;

        return true;
    }