Exemplo n.º 1
0
    private IEnumerator CheckProcess()
    {
        while (isTicking == true && IsPlaying() == true)
        {
            yield return(new WaitForSeconds(0.05f));

            if (currentSound.HasLoop())
            {
                switch (currentPlayingType)
                {
                case MusicPlayingType.SourceA:
                    currentSound.CheckLoop(fadeA_audio);
                    break;

                case MusicPlayingType.SourceB:
                    currentSound.CheckLoop(fadeB_audio);
                    break;

                case MusicPlayingType.AtoB:
                    lastSound.CheckLoop(fadeA_audio);
                    currentSound.CheckLoop(fadeB_audio);
                    break;

                case MusicPlayingType.BtoA:
                    lastSound.CheckLoop(fadeB_audio);
                    currentSound.CheckLoop(fadeA_audio);
                    break;
                }
            }
        }
    }
Exemplo n.º 2
0
    private IEnumerator CheckProcess()
    {
        while (isTicking == true && IsPlaying() == true)
        {
            yield return(new WaitForSeconds(0.05f));

            if (currentSound.HasLoop() == true)
            {
                if (currentPlayingType == MusicPlayingType.SourceA)
                {
                    currentSound.CheckLoop(fadeA_audio);
                }
                else
                if (currentPlayingType == MusicPlayingType.SourceB)
                {
                    currentSound.CheckLoop(fadeB_audio);
                }
                else
                if (currentPlayingType == MusicPlayingType.AtoB)
                {
                    lastSound.CheckLoop(fadeA_audio);
                    currentSound.CheckLoop(fadeB_audio);
                }
                else
                if (currentPlayingType == MusicPlayingType.BtoA)
                {
                    lastSound.CheckLoop(fadeB_audio);
                    currentSound.CheckLoop(fadeA_audio);
                }
            }
        }
    }
Exemplo n.º 3
0
 //client api
 public void PlayBGM(SoundClip _clip)
 {
     if (IsDifferentSound(_clip) == true)
     {
         fadeB_audio.Stop();
         lastSound    = currentSound;
         currentSound = _clip;
         PlayAudioSource(fadeA_audio, _clip, 1.0f);
         if (currentSound.HasLoop() == true)
         {
             isTicking = true;
             DoCheck();
         }
     }
 }
 /// <summary>
 /// clip이 현재 진행중인 사운드가 아니라면 배경음악 교체
 /// </summary>
 public void PlayBGM(SoundClip clip)
 {
     if (IsDifferentSound(clip))
     {
         fadeB_audio.Stop();
         lastSound    = currentSound;
         currentSound = clip;
         PlayAudioSource(fadeA_audio, clip, clip.maxVolume);
         if (currentSound.HasLoop())
         {
             isTicking = true;
             DoCheck();
         }
     }
 }
Exemplo n.º 5
0
 public void FadeIn(SoundClip clip, float time, Interpolate.EaseType ease)
 {
     if (IsDifferentSound(clip) == true)
     {
         fadeA_audio.Stop();
         fadeB_audio.Stop();
         lastSound    = currentSound;
         currentSound = clip;
         PlayAudioSource(fadeA_audio, currentSound, 0.0f);
         currentSound.FadeIn(time, ease);
         currentPlayingType = MusicPlayingType.SourceA;
         if (currentSound.HasLoop() == true)
         {
             isTicking = true;
             DoCheck();
         }
     }
 }
    public void FadeTo(SoundClip clip, float time, Interpolate.EaseType ease)
    {
        if (currentPlayingType == MusicPlayingType.None)
        {
            FadeIn(clip, time, ease);
        }
        else if (this.IsDifferentSound(clip))
        {
            if (currentPlayingType == MusicPlayingType.AtoB)
            {
                fadeA_audio.Stop();
                currentPlayingType = MusicPlayingType.SourceB;
            }
            else if (currentPlayingType == MusicPlayingType.BtoA)
            {
                fadeB_audio.Stop();
                currentPlayingType = MusicPlayingType.SourceA;
            }

            lastSound    = currentSound;
            currentSound = clip;
            lastSound.FadeOut(time, ease);
            currentSound.FadeIn(time, ease);


            //FadeTo A->B, B->A 사운드 교체
            if (currentPlayingType == MusicPlayingType.SourceA)
            {
                PlayAudioSource(fadeB_audio, currentSound, 0.0f);
                currentPlayingType = MusicPlayingType.AtoB;
            }
            else if (currentPlayingType == MusicPlayingType.SourceB)
            {
                PlayAudioSource(fadeA_audio, currentSound, 0.0f);
                currentPlayingType = MusicPlayingType.BtoA;
            }

            if (currentSound.HasLoop())
            {
                isTicking = true;
                DoCheck();
            }
        }
    }
Exemplo n.º 7
0
    public void FadeTo(SoundClip _clip, float _time, Interpolate.EaseType _ease)
    {
        if (currentPlayingType == MusicPlayingType.None)
        {
            FadeIn(_clip, _time, _ease);
        }
        else if (IsDifferentSound(_clip) == true)
        {
            if (currentPlayingType == MusicPlayingType.AtoB)
            {
                fadeA_audio.Stop();
                currentPlayingType = MusicPlayingType.SourceB;
            }
            else if (currentPlayingType == MusicPlayingType.BtoA)
            {
                fadeB_audio.Stop();
                currentPlayingType = MusicPlayingType.SourceA;
            }

            //fade to
            lastSound    = currentSound;
            currentSound = _clip;
            lastSound.FadeOut(_time, _ease);
            currentSound.FadeIn(_time, _ease);
            if (currentPlayingType == MusicPlayingType.SourceA)
            {
                PlayAudioSource(fadeB_audio, currentSound, 0.0f);
                currentPlayingType = MusicPlayingType.AtoB;
            }
            else if (currentPlayingType == MusicPlayingType.SourceB)
            {
                PlayAudioSource(fadeA_audio, currentSound, 0.0f);
                currentPlayingType = MusicPlayingType.BtoA;
            }
            if (currentSound.HasLoop())
            {
                isTicking = true;
                DoCheck();
            }
        }
    }