void Awake() { scriptHolder = GameObject.FindGameObjectWithTag("ScriptHolder"); countryManagement = scriptHolder.GetComponent <CountryManagement> (); soldierManagement = scriptHolder.GetComponent <SoldierManagement> (); playerTurn = scriptHolder.GetComponent <PlayerTurn> (); phases = scriptHolder.GetComponent <Phases> (); territories = GameObject.FindGameObjectWithTag("Territories"); troopCount = territories.GetComponent <TroopCount> (); }
void Awake() { GUI = GameObject.FindGameObjectWithTag("GUI"); openingDeployment = GUI.GetComponent <OpeningDeployment> (); gameInstructions = GUI.GetComponent <GameInstructions> (); scriptHolder = GameObject.FindGameObjectWithTag("ScriptHolder"); soldierManagement = scriptHolder.GetComponent <SoldierManagement> (); allocateSoldiers = scriptHolder.GetComponent <AllocateSoldiers> (); phases = scriptHolder.GetComponent <Phases> (); playerTurn = scriptHolder.GetComponent <PlayerTurn> (); countryManagement = scriptHolder.GetComponent <CountryManagement> (); audioFadeOut = scriptHolder.GetComponent <AudioFadeOut> (); //testing targetContinent = scriptHolder.GetComponent <TargetContinent>(); gameStats = this.GetComponentInChildren <GameStats> (); inputBox = GameObject.Find("InputField"); }