Beispiel #1
0
    void Awake()
    {
        scriptHolder      = GameObject.FindGameObjectWithTag("ScriptHolder");
        countryManagement = scriptHolder.GetComponent <CountryManagement> ();
        soldierManagement = scriptHolder.GetComponent <SoldierManagement> ();
        playerTurn        = scriptHolder.GetComponent <PlayerTurn> ();
        phases            = scriptHolder.GetComponent <Phases> ();

        territories = GameObject.FindGameObjectWithTag("Territories");
        troopCount  = territories.GetComponent <TroopCount> ();
    }
Beispiel #2
0
    void Awake()
    {
        GUI = GameObject.FindGameObjectWithTag("GUI");
        openingDeployment = GUI.GetComponent <OpeningDeployment> ();
        gameInstructions  = GUI.GetComponent <GameInstructions> ();

        scriptHolder      = GameObject.FindGameObjectWithTag("ScriptHolder");
        soldierManagement = scriptHolder.GetComponent <SoldierManagement> ();
        allocateSoldiers  = scriptHolder.GetComponent <AllocateSoldiers> ();
        phases            = scriptHolder.GetComponent <Phases> ();
        playerTurn        = scriptHolder.GetComponent <PlayerTurn> ();
        countryManagement = scriptHolder.GetComponent <CountryManagement> ();
        audioFadeOut      = scriptHolder.GetComponent <AudioFadeOut> ();

        //testing
        targetContinent = scriptHolder.GetComponent <TargetContinent>();

        gameStats = this.GetComponentInChildren <GameStats> ();

        inputBox = GameObject.Find("InputField");
    }