public void oa(GameObject aa)
    {
        Debug.Log(KomponenSoal.currentQuestion.jawaban + "dan " + aa);
        //GameObject ht = KomponenSoal.tempQ;

        if (KomponenSoal.tempQ[KomponenSoal.qN] == aa)
        {
            tombolSerang = true;
            Debug.Log("CORRECT!");
            //StartCoroutine(KomponenSoal.TransitionToNextQuestion());
            KomponenSoal.TransitionToNextQuestion();
        }
        else
        {
            Debug.Log("WRONG!");
            //StartCoroutine(KomponenSoal.TransitionToNextQuestion());
            KomponenSoal.TransitionToNextQuestion();
        } Debug.Log(KomponenSoal.currentQuestion.jawaban + "dan " + aa);
    }
Exemplo n.º 2
0
    public void oa(GameObject aa)
    {
        //Vector2 posisiSoal = KomponenSoal.tempQ[KomponenSoal.qN].transform.position;
        //Debug.Log (posisiSoal);
        KomponenSoal.panah[KomponenSoal.qN].SetActive(false);          //KomponenSoal.panah.transform.position = new Vector3(KomponenSoal.tempQ[KomponenSoal.qN]);

        //GameObject ht = KomponenSoal.tempQ;

        //Animasi benar salah
        anim2 = KomponenSoal.t[KomponenSoal.qN].gameObject.GetComponent <Animator>();

        if (KomponenSoal.tempQ[KomponenSoal.qN] == aa)
        {
            //tombolSerang = true;
            Debug.Log("Jawabannya adalah = " + KomponenSoal.tempQ[KomponenSoal.qN] + " dan player memilih = " + aa);
            //Animasi serang dijalankan
            anim.SetBool("serang", true);
            playerAS.PlayOneShot(playerAttackSound);
            Invoke("lepasSerang", 0.1f);

            Debug.Log("CORRECT!");
            anim2.SetBool("benar", true);
            //StartCoroutine(KomponenSoal.TransitionToNextQuestion());
            KomponenSoal.correctCount += 1;
            Debug.Log("Jawaban yg benar = " + KomponenSoal.correctCount);
            KomponenSoal.TransitionToNextQuestion();
        }
        else
        {
            Debug.Log("WRONG!");
            //KomponenSoal.correctCount = 0;
            anim2.SetBool("salah", true);
            KomponenSoal.TransitionToNextQuestion();
            Debug.Log("Jawabannya adalah = " + KomponenSoal.tempQ[KomponenSoal.qN] + " dan player memilih = " + aa);
        }
    }
Exemplo n.º 3
0
    public void oa(GameObject aa)
    {
        KomponenSoal.panah.SetActive(false);
        Debug.Log(KomponenSoal.currentQuestion.jawaban + "dan " + aa);
        //GameObject ht = KomponenSoal.tempQ;

        //Animasi benar salah
        anim2 = KomponenSoal.t[KomponenSoal.qN].gameObject.GetComponent <Animator>();

        if (KomponenSoal.tempQ[KomponenSoal.qN] == aa)
        {
            tombolSerang = true;
            Debug.Log("CORRECT!");
            anim2.SetBool("benar", true);
            //StartCoroutine(KomponenSoal.TransitionToNextQuestion());
            KomponenSoal.TransitionToNextQuestion();
        }
        else
        {
            Debug.Log("WRONG!");
            anim2.SetBool("salah", true);
            KomponenSoal.TransitionToNextQuestion();
        } Debug.Log(KomponenSoal.currentQuestion.jawaban + "dan " + aa);
    }