public void oa(GameObject aa) { Debug.Log(KomponenSoal.currentQuestion.jawaban + "dan " + aa); //GameObject ht = KomponenSoal.tempQ; if (KomponenSoal.tempQ[KomponenSoal.qN] == aa) { tombolSerang = true; Debug.Log("CORRECT!"); //StartCoroutine(KomponenSoal.TransitionToNextQuestion()); KomponenSoal.TransitionToNextQuestion(); } else { Debug.Log("WRONG!"); //StartCoroutine(KomponenSoal.TransitionToNextQuestion()); KomponenSoal.TransitionToNextQuestion(); } Debug.Log(KomponenSoal.currentQuestion.jawaban + "dan " + aa); }
public void oa(GameObject aa) { //Vector2 posisiSoal = KomponenSoal.tempQ[KomponenSoal.qN].transform.position; //Debug.Log (posisiSoal); KomponenSoal.panah[KomponenSoal.qN].SetActive(false); //KomponenSoal.panah.transform.position = new Vector3(KomponenSoal.tempQ[KomponenSoal.qN]); //GameObject ht = KomponenSoal.tempQ; //Animasi benar salah anim2 = KomponenSoal.t[KomponenSoal.qN].gameObject.GetComponent <Animator>(); if (KomponenSoal.tempQ[KomponenSoal.qN] == aa) { //tombolSerang = true; Debug.Log("Jawabannya adalah = " + KomponenSoal.tempQ[KomponenSoal.qN] + " dan player memilih = " + aa); //Animasi serang dijalankan anim.SetBool("serang", true); playerAS.PlayOneShot(playerAttackSound); Invoke("lepasSerang", 0.1f); Debug.Log("CORRECT!"); anim2.SetBool("benar", true); //StartCoroutine(KomponenSoal.TransitionToNextQuestion()); KomponenSoal.correctCount += 1; Debug.Log("Jawaban yg benar = " + KomponenSoal.correctCount); KomponenSoal.TransitionToNextQuestion(); } else { Debug.Log("WRONG!"); //KomponenSoal.correctCount = 0; anim2.SetBool("salah", true); KomponenSoal.TransitionToNextQuestion(); Debug.Log("Jawabannya adalah = " + KomponenSoal.tempQ[KomponenSoal.qN] + " dan player memilih = " + aa); } }
public void oa(GameObject aa) { KomponenSoal.panah.SetActive(false); Debug.Log(KomponenSoal.currentQuestion.jawaban + "dan " + aa); //GameObject ht = KomponenSoal.tempQ; //Animasi benar salah anim2 = KomponenSoal.t[KomponenSoal.qN].gameObject.GetComponent <Animator>(); if (KomponenSoal.tempQ[KomponenSoal.qN] == aa) { tombolSerang = true; Debug.Log("CORRECT!"); anim2.SetBool("benar", true); //StartCoroutine(KomponenSoal.TransitionToNextQuestion()); KomponenSoal.TransitionToNextQuestion(); } else { Debug.Log("WRONG!"); anim2.SetBool("salah", true); KomponenSoal.TransitionToNextQuestion(); } Debug.Log(KomponenSoal.currentQuestion.jawaban + "dan " + aa); }