Exemplo n.º 1
0
    protected override void InvokeAction()
    {
        SmoothTransition smoothTransition = gameObject.AddComponent <SmoothTransition>();
        Vector3          startPos         = gameObject.transform.localPosition;

        if (closed)
        {
            smoothTransition.SetupParameters(startPos, gameObject.transform.localPosition + slideVector, openingSlideSpeed);
        }
        else
        {
            smoothTransition.SetupParameters(startPos, gameObject.transform.localPosition - slideVector, closingSlideSpeed);
        }

        closed = !closed;
    }
Exemplo n.º 2
0
    protected override void InvokeAction()
    {
        SmoothTransition smoothTransition = gameObject.AddComponent <SmoothTransition>();

        Vector3 startPos = transform.localPosition;
        Vector3 endPos   = transform.localPosition + slideVector;

        smoothTransition.SetupParameters(startPos, endPos, slideSpeed);

        slideVector *= -1;
    }
Exemplo n.º 3
0
    protected override void InvokeAction()
    {
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        // If there is already SmoothTransition on player - remove it.
        // It happenes when player is already moving from one footprint to another
        if (player.GetComponent <SmoothTransition>())
        {
            Destroy(player.GetComponent <SmoothTransition>());
        }

        SmoothTransition smoothTransition = player.AddComponent <SmoothTransition>();

        Vector3 startPos = player.transform.position;
        Vector3 endPos   = new Vector3(transform.position.x, player.transform.position.y, transform.position.z);

        smoothTransition.SetupParameters(startPos, endPos, walkSpeed);
    }