Exemplo n.º 1
0
    /**
     * gets called by lean event, when releasing stone from drag and puts it back to parent position or first sets the new parent
     */
    public void OnDeselectOnUp()
    {
        if (_onDeselectParent != null && _onDeselectParent != Parent.GetComponent <CanHoldHookableObject>() &&
            HookableObjectController.IsStoneInColliderOfOnDeselectParent(this, _onDeselectParent)
            )
        {
            HookableObjectController.RemoveStoneFromCanHoldHookableObject(this, Parent);
            HookableObjectController.OnDeselectOnCanHoldHookableObject(this, _onDeselectParent);
        }

        //transform.position =
        SmoothTransition.AddTransition(gameObject,
                                       HookableObjectController.GetParentPositionOfChildStone(Parent.GetComponent <CanHoldHookableObject>(), this),
                                       Game.Instance.transitionTimes.snapBack);
    }
Exemplo n.º 2
0
 public override void OnActivate()
 {
     if (_player != null)
     {
         var transition = SmoothTransition.AddTransition(gameObject, _player.harpoon.transform.position,
                                                         Game.Instance.transitionTimes.itemTransition);
         transition.onExit.AddListener(() =>
         {
             _player.IgniteHarpoon();
             DestroyHookableObject();
         });
     }
     else
     {
         DestroyHookableObject();
     }
 }
Exemplo n.º 3
0
 /**
  * SetPosition sets the position of the hookable object
  *
  * @param position The position to set the hookable object to
  */
 public void SetPosition(Vector3 position)
 {
     //gameObject.transform.position = position;
     SmoothTransition.AddTransition(gameObject, position, Game.Instance.transitionTimes.moveToInventory);
 }