public void NewSkill()
    {
        SkillsContentPanel p = Instantiate(skillsPrefab, skillsParent).GetComponent <SkillsContentPanel>();

        p.SetContent(characterData, skillOptions);
        characterData.skills.Add(new GOAP_Skill(0, 0));
    }
    private void AddSkill(GOAP_Skill skill)
    {
        SkillsContentPanel p = Instantiate(skillsPrefab, skillsParent).GetComponent <SkillsContentPanel>();

        p.SetContent(characterData, skillOptions, (int)skill.id, skill.level.ToString());
    }