public void NewSkill() { SkillsContentPanel p = Instantiate(skillsPrefab, skillsParent).GetComponent <SkillsContentPanel>(); p.SetContent(characterData, skillOptions); characterData.skills.Add(new GOAP_Skill(0, 0)); }
private void AddSkill(GOAP_Skill skill) { SkillsContentPanel p = Instantiate(skillsPrefab, skillsParent).GetComponent <SkillsContentPanel>(); p.SetContent(characterData, skillOptions, (int)skill.id, skill.level.ToString()); }