public static TrackMonsters ( GameObject origin, float Range, bool SkillCheckPassed ) : void | ||
origin | GameObject | Gameobject at the centre of where to check from |
Range | float | Range to include |
SkillCheckPassed | bool | If set to |
return | void |
/// <summary> /// Tries the tracking skill to detect nearby monsters /// </summary> void TryTracking() { bool SkillSucess = UWCharacter.Instance.PlayerSkills.TrySkill(Skills.SkillTrack, Skills.DiceRoll(0, 30)); int skillLevel = UWCharacter.Instance.PlayerSkills.GetSkill(Skills.SkillTrack); Debug.Log("Track test = " + SkillSucess); Skills.TrackMonsters(this.gameObject, (float)skillLevel / 3, SkillSucess); }