public void OpenInterface() { if (Input.GetKeyDown(m_keyboard.GetInventory())) { if (m_inventory.IsOpen()) { m_inventory.Close(); } else { m_inventory.Open(); } } if (Input.GetKeyDown(m_keyboard.GetSkills())) { if (m_skills.IsOpen()) { m_skills.Close(); } else { m_skills.Open(); } } if (Input.GetKeyDown(m_keyboard.GetSettings())) { if (m_settings.IsOpen()) { m_settings.Close(); } else { m_settings.Open(); } } }