// Use this for initialization void Start() { togglePressed(); setMoveSpeed(); TCPLocalConnection.startServer(4000); SinglePlayerGameMaster.init(takeInput, () => {}); }
void Awake() { if (hasInit) { return; } hasInit = true; singleton = this; TCPLocalConnection.subscribeToTCPStatus(TCPStatusChanged); }
void Start() { SinglePlayerGameMaster.init(takeInput, () => {}); slideSpeed = moveSpeedSlider.slider.value; }
void Start() { SinglePlayerGameMaster.init(gameLogic.takeTCPInput, restartGame); sizeText.text = "1000"; restartGame(); }
void Start() { SinglePlayerGameMaster.init(takeInput, () => {}); StartCoroutine(moveMaker()); }