// Use this for initialization
 void Start()
 {
     togglePressed();
     setMoveSpeed();
     TCPLocalConnection.startServer(4000);
     SinglePlayerGameMaster.init(takeInput, () => {});
 }
    void Awake()
    {
        if (hasInit)
        {
            return;
        }
        hasInit = true;

        singleton = this;
        TCPLocalConnection.subscribeToTCPStatus(TCPStatusChanged);
    }
Beispiel #3
0
 void Start()
 {
     SinglePlayerGameMaster.init(takeInput, () => {});
     slideSpeed = moveSpeedSlider.slider.value;
 }
 void Start()
 {
     SinglePlayerGameMaster.init(gameLogic.takeTCPInput, restartGame);
     sizeText.text = "1000";
     restartGame();
 }
Beispiel #5
0
 void Start()
 {
     SinglePlayerGameMaster.init(takeInput, () => {});
     StartCoroutine(moveMaker());
 }