Exemplo n.º 1
0
 private Vector3 moveEntity(Vector3 position)
 {
     return(SimpleEntityLifecycle.MoveEntityLinearly(
                position,
                Vector3.up,
                Vector3.up,
                PlatfromFloatSpeedMinMax.x,
                SimpleEntityLifecycle.UpdateType.FixedUpdate));
 }
Exemplo n.º 2
0
        private void Start()
        {
            globalPositionOffsetY = MinigameManager.transform.position.y;
            currentCamera         = MinigameManager.CurrentCamera;

            entityLifecycle = new SimpleEntityLifecycle(
                transform,
                PlatformPrefabs,
                moveEntity,
                spawnMethod,
                null,
                outsideCameraDestroy);

            entityLifecycle.CreateNewEntity();
        }