Exemplo n.º 1
0
    private IEnumerator SpawnExitCoroutine()
    {
        tree.AddCurrent(SimpleCoroutines.ExitAfterFrame());
        tree.AddCurrent(SimpleCoroutines.ExitAfterFrame());

        yield return(null);
    }
Exemplo n.º 2
0
 void Start()
 {
     queue = new CoroutineQueue();
     queue.Start();
     queue.Add(SimpleCoroutines.ExitAfterFrame());
     UpdateCount = 0;
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     queue = new CoroutineQueue();
     queue.Start();
     queue.Add(SimpleCoroutines.ExitImmidiately());
     UpdateCount = 0;
 }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        CoroutineQueue queue = new CoroutineQueue();

        queue.Add(SimpleCoroutines.ExitImmidiately());
        IntegrationTest.Assert(queue.Empty == false);
        IntegrationTest.Pass(gameObject);
    }
Exemplo n.º 5
0
 void Start()
 {
     tree.Start();
     tree.AddRoot(SimpleCoroutines.ExitAfterFrame());
     tree.AddRoot(SimpleCoroutines.ExitAfterFrame());
     tree.AddRoot(SimpleCoroutines.ExitAfterFrame());
     UpdateCount = 0;
 }