private IEnumerator SpawnExitCoroutine() { tree.AddCurrent(SimpleCoroutines.ExitAfterFrame()); tree.AddCurrent(SimpleCoroutines.ExitAfterFrame()); yield return(null); }
void Start() { queue = new CoroutineQueue(); queue.Start(); queue.Add(SimpleCoroutines.ExitAfterFrame()); UpdateCount = 0; }
// Use this for initialization void Start() { queue = new CoroutineQueue(); queue.Start(); queue.Add(SimpleCoroutines.ExitImmidiately()); UpdateCount = 0; }
// Use this for initialization void Start() { CoroutineQueue queue = new CoroutineQueue(); queue.Add(SimpleCoroutines.ExitImmidiately()); IntegrationTest.Assert(queue.Empty == false); IntegrationTest.Pass(gameObject); }
void Start() { tree.Start(); tree.AddRoot(SimpleCoroutines.ExitAfterFrame()); tree.AddRoot(SimpleCoroutines.ExitAfterFrame()); tree.AddRoot(SimpleCoroutines.ExitAfterFrame()); UpdateCount = 0; }