static int HandoverScene2(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); SigninSq obj = (SigninSq)ToLua.CheckObject(L, 1, typeof(SigninSq)); obj.HandoverScene2(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ProcessEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SigninSq obj = (SigninSq)ToLua.CheckObject(L, 1, typeof(SigninSq)); U3DEventFrame.MsgBase arg0 = (U3DEventFrame.MsgBase)ToLua.CheckObject(L, 2, typeof(U3DEventFrame.MsgBase)); obj.ProcessEvent(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ProgressBarExecute(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); SigninSq obj = (SigninSq)ToLua.CheckObject(L, 1, typeof(SigninSq)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); obj.ProgressBarExecute(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnClickOk(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); SigninSq obj = (SigninSq)ToLua.CheckObject(L, 1, typeof(SigninSq)); UnityEngine.UI.Text arg0 = (UnityEngine.UI.Text)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Text)); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); obj.OnClickOk(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }