Inheritance: EditorWindow
Exemplo n.º 1
0
    static void Init()
    {
        ShowSize window = new ShowSize();

        window.autoRepaintOnSceneChange = true;
        window.Show();
    }
Exemplo n.º 2
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 static void Init()
 {
     // Get existing open window or if none, make a new one:
     ShowSize sizeWindow = new ShowSize();
     sizeWindow.autoRepaintOnSceneChange = true;
     sizeWindow.Show();
 }
Exemplo n.º 3
0
    static void Init()
    {
        // Get existing open window or if none, make a new one:
        ShowSize sizeWindow = new ShowSize();

        sizeWindow.autoRepaintOnSceneChange = true;
        sizeWindow.Show();
    }
Exemplo n.º 4
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    static void Init()
    {
        // Get existing open window or if none, make a new one:
        //Next line replaces old statment causing a warning in Unity 4.6 used to be "ShowSize sizeWindow = new ShowSize();"
        ShowSize sizeWindow = ScriptableObject.CreateInstance(typeof(ShowSize)) as ShowSize;

        sizeWindow.autoRepaintOnSceneChange = true;
        sizeWindow.Show();
    }
Exemplo n.º 5
0
 static void Init()
 {
     ShowSize window = new ShowSize();
     window.autoRepaintOnSceneChange = true;
     window.Show();
 }