static void Init() { ShowSize window = new ShowSize(); window.autoRepaintOnSceneChange = true; window.Show(); }
static void Init() { // Get existing open window or if none, make a new one: ShowSize sizeWindow = new ShowSize(); sizeWindow.autoRepaintOnSceneChange = true; sizeWindow.Show(); }
static void Init() { // Get existing open window or if none, make a new one: //Next line replaces old statment causing a warning in Unity 4.6 used to be "ShowSize sizeWindow = new ShowSize();" ShowSize sizeWindow = ScriptableObject.CreateInstance(typeof(ShowSize)) as ShowSize; sizeWindow.autoRepaintOnSceneChange = true; sizeWindow.Show(); }