Inheritance: EditorWindow
Example #1
0
    static void Init()
    {
        ShowSize window = new ShowSize();

        window.autoRepaintOnSceneChange = true;
        window.Show();
    }
Example #2
0
 static void Init()
 {
     // Get existing open window or if none, make a new one:
     ShowSize sizeWindow = new ShowSize();
     sizeWindow.autoRepaintOnSceneChange = true;
     sizeWindow.Show();
 }
Example #3
0
    static void Init()
    {
        // Get existing open window or if none, make a new one:
        ShowSize sizeWindow = new ShowSize();

        sizeWindow.autoRepaintOnSceneChange = true;
        sizeWindow.Show();
    }
Example #4
0
    static void Init()
    {
        // Get existing open window or if none, make a new one:
        //Next line replaces old statment causing a warning in Unity 4.6 used to be "ShowSize sizeWindow = new ShowSize();"
        ShowSize sizeWindow = ScriptableObject.CreateInstance(typeof(ShowSize)) as ShowSize;

        sizeWindow.autoRepaintOnSceneChange = true;
        sizeWindow.Show();
    }
Example #5
0
 static void Init()
 {
     ShowSize window = new ShowSize();
     window.autoRepaintOnSceneChange = true;
     window.Show();
 }