public ShipLog GenerateShipLog(bool killedByPlayer) { ShipLog log = new ShipLog(); if (ai != null) { log.PlayerRelationship = ai.PlayerRelationship; log.Temperment = ai.Temperment; } log.Dead = Health <= 0; log.KilledByPlayer = killedByPlayer; return(log); }
public void AddShipLog(ShipLog shipLog) { shipLogs.Add(shipLog); }