//屏幕振动 public void Shakecamera(float period, float offPeriod, int shakeOrient, float shakeTime, float maxWave, float minWave) { ShakeCamera shakeCamera = Camera.main.GetComponent <ShakeCamera>(); if (shakeCamera == null) { shakeCamera = Camera.main.gameObject.AddComponent <ShakeCamera>(); } shakeCamera.ShakeScreen((ShakeCamera.ShakeOrient)shakeOrient, period, shakeTime, maxWave, minWave, offPeriod); }