private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { gameManager.health--; soundManager.PlayExplosionSound(); Instantiate(explosion, transform.position, Quaternion.identity); shakeCamera.ScreenShake(); Destroy(gameObject); } if (collision.gameObject.CompareTag("Projectile")) { gameManager.score++; soundManager.PlayExplosionSound(); Instantiate(explosion, transform.position, Quaternion.identity); shakeCamera.ScreenShake(); Destroy(collision.gameObject); Destroy(gameObject); } }