Exemplo n.º 1
0
        /// <summary>
        /// Action
        /// </summary>
        /// <param name="living"></param>
        public override void Execute(GameLiving living)
        {
            if (CheckPreconditions(living, DEAD | SITTING | MEZZED | STUNNED))
            {
                return;
            }

            if (living is GamePlayer player)
            {
                ShadowShroudEffect shadowShroud = player.EffectList.GetOfType <ShadowShroudEffect>();
                shadowShroud?.Cancel(false);

                new ShadowShroudEffect().Start(player);
            }

            DisableSkill(living);
        }
        /// <summary>
        /// Action
        /// </summary>
        /// <param name="living"></param>
        public override void Execute(GameLiving living)
        {
            if (CheckPreconditions(living, DEAD | SITTING | MEZZED | STUNNED))
            {
                return;
            }

            GamePlayer player = living as GamePlayer;

            if (player != null)
            {
                ShadowShroudEffect ShadowShroud = (ShadowShroudEffect)player.EffectList.GetOfType <ShadowShroudEffect>();
                if (ShadowShroud != null)
                {
                    ShadowShroud.Cancel(false);
                }

                new ShadowShroudEffect().Start(player);
            }
            DisableSkill(living);
        }