/// <summary> /// Initializes a new instance of the <see cref="AntialiasingMaterial"/> class. /// </summary> public TilingMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.EdgeColor = new Vector3(0.7f); this.NumTiles = 75f; this.Threshhold = 0.15f; this.shaderParameters = new TilingEffectParameters(); this.shaderParameters.EdgeColor = this.EdgeColor; this.shaderParameters.NumTiles = this.NumTiles; this.shaderParameters.Threshhold = this.Threshhold; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }