void Awake() { _instance = this; _slider = transform.Find("progress").GetComponent <Slider>(); _progressLabel = transform.Find("label").GetComponent <Text>(); _hintLabel = transform.Find("hint").GetComponent <Text>(); _slider.interactable = false; this.enabled = false; UpdateProgress(0); }
public void Hide() { SetActive(this.gameObject, false); _instance = null; GameObject.DestroyImmediate(this.gameObject); }