// Start is called before the first frame update
    void Start()
    {
        cam         = GameObject.FindWithTag("Camera").GetComponent <Camera>();
        dest        = cam.transform.forward;
        gameManager = GameObject.FindWithTag("GameManager").GetComponent <SettingsAndStatsManager>();

        Renderer rend = GetComponent <Renderer>();

        rend.material.color = weatherColor[gameManager.GetComponent <Weather>().weatherState];
    }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     raycastManager = GetComponent <ARRaycastManager>();
     hits           = new List <ARRaycastHit>();
     gameManager    = GameObject.FindWithTag("GameManager").GetComponent <SettingsAndStatsManager>();
 }
Exemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     cubeRenderer = this.GetComponent <MeshRenderer>();
     gameManager  = GameObject.FindWithTag("GameManager").GetComponent <SettingsAndStatsManager>();
 }