// Start is called before the first frame update void Start() { cam = GameObject.FindWithTag("Camera").GetComponent <Camera>(); dest = cam.transform.forward; gameManager = GameObject.FindWithTag("GameManager").GetComponent <SettingsAndStatsManager>(); Renderer rend = GetComponent <Renderer>(); rend.material.color = weatherColor[gameManager.GetComponent <Weather>().weatherState]; }
// Start is called before the first frame update void Start() { raycastManager = GetComponent <ARRaycastManager>(); hits = new List <ARRaycastHit>(); gameManager = GameObject.FindWithTag("GameManager").GetComponent <SettingsAndStatsManager>(); }
// Start is called before the first frame update void Start() { cubeRenderer = this.GetComponent <MeshRenderer>(); gameManager = GameObject.FindWithTag("GameManager").GetComponent <SettingsAndStatsManager>(); }