Exemplo n.º 1
0
        /// <summary>
        /// Called when the name of NTF unit is about to be set. This happens when NTF units respawn.
        /// <summary>
        public void OnSetNTFUnitName(SetNTFUnitNameEvent ev)
        {
            Dictionary <string, string> variables = new Dictionary <string, string>
            {
                { "name", ev.Unit }
            };

            this.plugin.SendMessage(Config.GetArray("channels.onsetntfunitname"), "team.onsetntfunitname", variables);
        }
Exemplo n.º 2
0
        public void OnSetNTFUnitName(SetNTFUnitNameEvent ev)
        {
            /// <summary>
            /// Called when the name of NTF unit is about to be set. This happens when NTF units respawn.
            /// <summary>
            Dictionary <string, string> variables = new Dictionary <string, string>
            {
                { "name", ev.Unit }
            };

            plugin.SendMessage(Config.GetArray("channels.onsetntfunitname"), "team.onsetntfunitname", variables);
        }
Exemplo n.º 3
0
 public void OnSetNTFUnitName(SetNTFUnitNameEvent ev)
 {
     send(ev, new IdMapping());
 }
 void IEventHandlerSetNTFUnitName.OnSetNTFUnitName(SetNTFUnitNameEvent ev)
 {
     //Scan();
 }