/// <summary>
        /// Called when the name of NTF unit is about to be set. This happens when NTF units respawn.
        /// <summary>
        public void OnSetNTFUnitName(SetNTFUnitNameEvent ev)
        {
            Dictionary <string, string> variables = new Dictionary <string, string>
            {
                { "name", ev.Unit }
            };

            this.plugin.SendMessage(Config.GetArray("channels.onsetntfunitname"), "team.onsetntfunitname", variables);
        }
Exemple #2
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        public void OnSetNTFUnitName(SetNTFUnitNameEvent ev)
        {
            /// <summary>
            /// Called when the name of NTF unit is about to be set. This happens when NTF units respawn.
            /// <summary>
            Dictionary <string, string> variables = new Dictionary <string, string>
            {
                { "name", ev.Unit }
            };

            plugin.SendMessage(Config.GetArray("channels.onsetntfunitname"), "team.onsetntfunitname", variables);
        }
Exemple #3
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 public void OnSetNTFUnitName(SetNTFUnitNameEvent ev)
 {
     send(ev, new IdMapping());
 }
 void IEventHandlerSetNTFUnitName.OnSetNTFUnitName(SetNTFUnitNameEvent ev)
 {
     //Scan();
 }