void GetReactionValues(SetFireHitReactionValues values)
 {
     fireIncreasesWoodOnTouch  = values.FireIncreaseWood;
     fireIncreasesWaterOnTouch = values.FireIncreasesWater;
     fireIncreasesIceOnTouch   = values.FireIncreasesIceOnTouch;
     woodIncreasesFireOnTouch  = values.WoodIncreasesFire;
     iceDecreasesFireOnTouch   = values.IceDecreasesFire;
 }
 void AssignFireHitReactionValues()
 {
     if (this.gameObject.GetComponent <SetFireHitReactionValues>() == null)
     {
         getValues = this.gameObject.AddComponent <SetFireHitReactionValues>();
     }
     else
     {
         getValues = this.gameObject.GetComponent <SetFireHitReactionValues>();
     }
     getValues.SetValues();
     GetReactionValues(getValues);
 }