void GetReactionValues(SetFireHitReactionValues values) { fireIncreasesWoodOnTouch = values.FireIncreaseWood; fireIncreasesWaterOnTouch = values.FireIncreasesWater; fireIncreasesIceOnTouch = values.FireIncreasesIceOnTouch; woodIncreasesFireOnTouch = values.WoodIncreasesFire; iceDecreasesFireOnTouch = values.IceDecreasesFire; }
void AssignFireHitReactionValues() { if (this.gameObject.GetComponent <SetFireHitReactionValues>() == null) { getValues = this.gameObject.AddComponent <SetFireHitReactionValues>(); } else { getValues = this.gameObject.GetComponent <SetFireHitReactionValues>(); } getValues.SetValues(); GetReactionValues(getValues); }