// Use this for initialization
    void Start()
    {
        SetAudioLevels.LoadVolumes();
        var playMusic = GetComponent <PlayMusic>();

        playMusic.PlaySelectedMusic(1, 0.01f);
        playMusic.FadeUp(fadeAlphaAnimationClip.length);
        fader.gameObject.SetActive(true);
        fader.SetTrigger("Unfade");
        Invoke("doneFading", fadeAlphaAnimationClip.length);
        Init();
    }
 void Start()
 {
     SetAudioLevels.LoadVolumes();
     ReturnToMenu();
 }